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Far cry 2 is one of my favorite games from its era. These mods bring new life into an old game. While far cry 2 is one of my favorites, it had its flaws. The annoying outposts where the AI would just chase you around endlessly or the absence of stealth kills. These mods reduce the chasing, adds a stealth option and faction wars. It was fun to sneak up on an objective and take them out from the high ground, its even more fun to watch two factions go to war.
Redux by BigTinz. Realism+ by Boggalog. Multi-Fixer by FoxAhead. Functional Outposts by Scubrah.
Improved graphics
Removed rim lighting - the blue light at night that makes the player look like an alien.
New color grading
Increased number of physics items.
The following graphics settings have been improved, the default settings for these have been moved down a tier, so Ultra High is now Very High, High is now Medium etc: (Realism+)
Geometry (Ultra High) - This setting has a huge performance impact. Turn this down to Very High if you have low fps! Increased draw distance for trees. Increased draw distance for minor terrain details (rocks etc). Enhanced LOD for objects/trees/vegetation. 8x max number of decals (bullet holes etc).
Geometry (Very High) - This setting replaces the original ultra high setting as it has a small 1-2 fps impact. Increased draw distance for trees. Enhanced LOD for objects/trees/vegetation. 4x max number of decals (bullet holes etc).
Shadows (Improvements have been added to every setting)
Softer, more realistic shadows.
Trees and vegetation cast more shadows.
The original game had a line ~10m from the player where high quality shadows became low quality shadows. This has been fixed.
Ambient (High)
Increased draw distance for static shadows.
Terrain (Ultra High)
Enhanced terrain LOD.
New textures
Enhanced textures for the UI/HUD
Road signs have a new a high resolution hand-painted style font. New signs have been created for weapon shops and safehouses. Weapon shop road signs are no longer green.
Hand-drawn map icons in the style of the originals.
Detailed, full-colour weapon icons, made using pre-existing game art.
Syrette icon is now an actual syrette, not a syringe.
M16 is now black, and the FAL’s stock and grip are wooden.
Weapon improvements
Extra gadget slot for the flare gun, accessible by pressing the machete button twice.
Weapons can be holstered by pressing 'n' on keyboard (rebindable). Most actions will holster your weapon automatically, exceptions being healing or throwing grenades which will lead to your weapon being drawn. On controller weapons can be holstered by holding Y.
Weapons can be inspected by pressing ‘i’ on keyboard (rebindable). On controller weapons can be inspected by holding X.
Weapon animations have been tweaked so weapons are held lower when standing, and are fully lowered (safe zone style) when crouched.
Weapons found in safehouses (mission related, not from safehouse weapon crates) are now in better condition. They now have 50% durability remaining, increased from the default 25% durability remaining.
Weapons do not automatically reload.
Increased ironsight FOV.
Weapons have been renamed to have names realistic to their real world versions.
DLC weapons have been added to the ammo upgrades.
The flare gun is available to purchase during the tutorial, and has been removed as a reward from convoy mission 1.
Sawed-off shotgun uses shotgun ammo.
Weapon rebalances
Machete
'Creeping' has been added to the machete so you can walk at half speed by holding the iron sight button. (Realism+)
Machete stealth kills aren’t silent. (Redux)
Shotguns
All shotguns are more accurate with improved effective range.
SPAS12 - reduced magazine size to 9.
Silenced shotgun - reduced magazine size to 4.
Assault rifles
All assault rifles effective range increased by 33%.
G3KA4 and FAL magazine sizes corrected to realistic 20 round capacity
AR-16 - Now fully automatic
Flamethrower.2.3 Total overhaul of Far Cry 2, combining the Realism+ and Redux mods. Includes the Multi-Fixer from Fox Ahead, and Functional Outposts from Scubrah
Flamethrower range increased
Various tweaks to make enemies use flamethrowers more effectively.
Rocket launchers
RPG/Carl G - Rocket speed increased 2x.
Explosive crossbow
Crossbow projectile speed increased 2x, projectiles fire in an arc.
Crossbow ammo increased (+1 infamous, +2 hardcore/normal, +3 easy).
Mortar
Mortar max ammo increased by 50%.
Vehicle improvements
Vehicle and boat speed increased, reduced the damage vehicles take from crashes.
Permanent windshield bullet holes.
DLC vehicles come in a variety of colours.
Improved hang glider stability when shot - you will lose some control and altitude but only be pushed into a nose dive under very heavy fire.
Increased look angle for the swamp boats so you can look behind you while driving. Added 'v' as a dedicated keyboard button to look back when driving (rebindable).
Weapon/Upgrade shop improvements
Reorganised shop so the order of everything makes more sense.
All ammo, health and repair upgrades are available early in the game.
Weapons in the armoury don't respawn instantly - there will be fresh stock next time you visit.
New vehicle upgrades have been added for the DLC vehicles.
Gameplay improvements
Deadly combat - Increased player and enemy damage.
Increased range for outpost respawns - credit to Scubrah.
Infamous and Hardcore Redux difficulty – Rebalanced versions of Infamous and Hardcore difficulty with a more forgiving amount of ammo.
Limited navigation - removed the player arrow from the map and other map/GPS/road sign tweaks for an extra immersive experience.
Play as the female mercenaries.
Play as an 'Anonymous Mercenary', randomly generated using the same system that generates enemies.
Improved player agility - Increased stamina, increased sprint speed, reduced sprint turn penalty, increased jump height, increased slope climbing capability.
Reduced stamina drain when exploring the desert.
Improved stealth - reduced enemy perception pre-combat by 20%.
Controls changes – ‘Tab’ now uses the map, tap ‘Shift’ to sprint.
Changed the malaria pill animation to an existing rare animation, where the player pours out two pills and puts one back.
Reduced monocular sensitivity.
Briefcases that previously contained one diamond now contain two.
Explosive barrels now start fires.
Enemy and Buddy improvements
Enhanced enemy arsenal - enemies can use almost every weapon and go through loadout progressions over the course of the game.
Buddies also use more weapons and will go through their own progression curves.
New buddy rescue – The Dogon Village buddy rescue in map 2 has been replaced with the Black Mamba rescue, found in a wrecked train in the North-West desert.
Enemy infighting - patrols and camps will fight each other.
Enemies shout out and communicate more often during combat.
Patrol vehicles have been swapped to a more interesting variety and they now include the ATV and utility truck.
Specops enemies now have a unique appearance fitting for being 'foreign commandos'.
More unpredictable enemies - behaviors such as rescuing injured comrades, using mounted weapons or closing distance using vehicles are no longer guaranteed to occur.
The chance for enemies to chase you when driving through checkpoints has been reduced.
Bug fixes
A new game executable is included that has been patched to use 4GB of RAM, this improves load times and game stability.
Restored missing big truck engine sounds.
Restored missing critical healing animations on Infamous difficulty.
Fixed bouncing NPCs.
Fixed the silent phone call bug
Fixed being able to see the edges of your arms when using the hang glider.
Fixed the hang glider bouncing on water - it is now buoyant and you can climb onto it while it is floating.
Fixed assassination targets having the same vision as snipers.
Fixed a sniper that often gets stuck inside a rock in map 2, at the ammunition outpost between the Crash Site and Sepoko. They are now stood next to the rocket enemy at the same outpost.
Fixed the MAC-10 being silent.
Fixed mouse speed clamping.
Improved a slight misalignment of the vehicle GPS.